You are broke spacers standing in line at a Morrow Dynamics hiring hall in the industrial megacity of Gravemark, hoping for any job that pays enough to survive another week. A glitch in the job board suddenly replaces every listing with the same emergency contract aboard the freighter C.L.S. Saint Orison, a vessel rumored to suffer catastrophic crew turnover. Before anyone can leave, the lobby locks down, the lights dim, and a corporate recruiter begins speaking through a nosebleed while congratulating you on being “selected.” The cargo aboard the Saint Orison is officially listed as biological industrial equipment, but whispers among the dockworkers claim it was recovered from beneath the Hollow Sea. By the time the ship reaches Blacksite-13, you will realize the cargo was never meant to stay contained.
You are small-time operators, couriers, smugglers, hackers, or desperate freelancers hired for what should have been a simple overnight transport run through Gravemark’s undercity transit tunnels. The employer offers too much money, refuses to identify the client, and insists the cargo container remain sealed no matter what happens during transit. Midway through the route, the automated mag-rail shuts down inside an abandoned tunnel network that does not appear on any city map, while voices begin leaking through the train’s comm systems in languages no translator can process. Security drones arrive not to rescue you, but to erase all evidence the route ever existed. Whatever is inside the container is connected to the Deep Signal, and now it knows your names.
You are musicians, audio techs, washed-up performers, or desperate dreamers competing in Gravemark’s infamous “Battle of the Bands” for a corporate recording contract that promises fame, wealth, and escape from the lower districts. The contest is hosted inside a decaying nightclub built over abandoned communications infrastructure once used during a forgotten planetary war. During the final performance, a hidden frequency buried inside the sound system broadcasts across the venue, triggering hallucinations, violent behavior, and whispered transmissions from something beneath the city. Audience members begin chanting in unison while security seals the exits under corporate quarantine protocols. By sunrise, your band will either become fugitives, cult icons, or the only survivors who understand that the signal infecting Nerezza spreads through sound itself.
You are salvage specialists hired to investigate a silent offshore extraction platform floating above the black waters of the Hollow Sea. Morrow Dynamics claims the station suffered a communications failure during a routine recovery mission, but the hazard pay suggests something much worse happened to the crew. Upon arrival, you discover the facility still has power, automated systems continue functioning, and security footage shows workers calmly walking into the ocean before vanishing beneath the waves. Deep below the platform rests a newly uncovered ruin older than recorded civilization, surrounded by impossible geometric machinery now referred to as the Veil Engine. The moment you access the station logs, something ancient notices you watching.
You are strangers brought together after surviving the same catastrophic public incident in Gravemark: a transit crash, freight explosion, nightclub massacre, or corporate containment breach officially blamed on terrorism or cyberpsychosis. Since that night, each of you has suffered identical symptoms: shared dreams, corrupted implants, phantom radio transmissions, and flashes of memories that do not belong to you. Corporate investigators and heavily armed sanitation teams begin hunting everyone connected to the event, while anonymous messages direct you toward hidden safehouses operated by the Obsidian Watch. The deeper you dig, the clearer it becomes that the disaster was not an accident, but a controlled exposure test tied to something awakening beneath Nerezza. The worst part is realizing the infection may already be inside you.