Declare
which psychic power to use
how you want to use it
power level
Assemble Dice Pool
Psychic Mastery (Wil) Skill
bonus dice from your wargear or other sources
The number of Wrath Dice in your dice pool is determined by the power level.
Roll Test
Roll the dice pool and count the Icons, then compare the result to the psychic power’s DN.
Any result of 1 on any Wrath Dice triggers a Perils of the Warp Complication, regardless of success or failure.
Any results of 6 on a Wrath Dice count as Exalted Icons, but don’t trigger Critical Hits or award Glory.
You can shift any Exalted Icons to enhance the power’s effect as described in the Potency part of each psychic power, as long as you still have enough Icons in the dice pool after Shifting to trigger the power.
Activate Psychic Power - You unleash the power! Depending on the effects of the power and your intentions, any manner of Warpborn sorcery could take place.
Bound - Roll your Psychic Mastery (Wil) Test with a single Wrath Dice, unless you are required to roll with additional Wrath Dice from another source.
Unbound - Roll your Psychic Mastery (Wil) Test with one bonus Wrath Dice in your pool. Any other Psychic Mastery tests you make in this scene must be made at the Unbound or Transcendent Power Level.
Transcendent - Roll your Psychic Mastery (Wil) Test with bonus Wrath Dice equal to your Rank or Tier, whichever is higher, plus one.
Any other Psychic Mastery tests you make in this scene must be made at the Transcendent Power Level.
Whenever you make a Transcendent Psychic Mastery (Wil) Test, you suffer Shock equal to the number of Wrath Dice in your dice pool.
The effects of some psychic powers can be maintained continuously, though doing so is strenuous.
While a Psyker sustains a power, they must increase the DN of all Tests they make by +2. The DN penalty increases by +2 for each additional power you are currently sustaining.
If you are sustaining a psychic power and take any damage from an external source, such as an attack or environmental conditions, you must make an immediate Willpower Test with a DN equal to the total Wounds and Shock suffered, plus the penalty for sustaining any psychic powers. If you fail, any sustained powers immediately end.
A Psyker can choose to stop sustaining a psychic power at any time.
Some powers, when sustained, cause great strain on a Psyker. These powers cause Shock damage to the psyker at the end of each combat round, or another increment of time as described in the power. This damage does not provoke the Willpower Test described above.
Whenever you roll a 1 on a Wrath Dice as part of a Psychic Mastery (Wil) Test you must roll on the Perils of the Warp table. For every additional 1 you roll on a Wrath Dice you must add +10 to your d66 roll.